SEPTEMBER 16, 2017



What makes or breaks a piece of character concept art? How do you make compelling art that cuts through the noise yet remains tasteful and down to earth?  Learn what it takes to work for the likes of Marvel Studios, Riot Games, and Magic: The Gathering, from one of the most renowned concept artists in the industry.



Wes creates concept art for film and video games. Based in LA, California, Wes is currently working for Marvel Studios. His extensive experience includes titles such as League of Legends, Magic: The Gathering, the Transformers franchise, Fallout 3, Teenage Mutant Ninja Turtles 2, Batman Arkham Origins, as well as projects by Hasbro, Warner Brothers, and many more. Wes received his BFA from The Cleveland Institute of Art in 2004. Following that, he moved to San Francisco to work with Massive Black where he established his reputation as one of the world's most respected concept artists. In addition to his concept art career, Wes also practices fine art, showing with various galleries throughout the United States.




12:00 pm     DOORS OPEN

Come early and hang out! Catch up, meet other artists, or just draw in the corner. Try not to be late or someone will have to come get you.

12:20-1:40   LECTURE

Sweet slides and knowledge drops.

2:00-3:20     LIVE DEMO

Live demo with commentary: starting from a blank page and incorporating audience ideas, the demo will work through the drawing, value and colour stages.

3:40-5:20     DEMO contd.

5:30-6:00     Q&A

Your chance to ask Wes all the questions! Please, questions not lectures.

6:30     DRINK&DRAW!

A Daisho tradition. Bring your sketchbooks and gather at Pub 340 for some beers, art banter, and silly etchings.




151 West Cordova Street

The Vancouver Film School is once again our benevolent, honoured host. Praise be. Thank you! <3