What makes or breaks a piece of character concept art? How do you make compelling art that cuts through the noise yet remains tasteful and down to earth? Learn what it takes to work for the likes of Marvel Studios, Riot Games, and Magic: The Gathering, from one of the most renowned concept artists in the industry.
Wes creates concept art for film and video games. Based in LA, California, Wes is currently working for Marvel Studios. His extensive experience includes titles such as League of Legends, Magic: The Gathering, the Transformers franchise, Fallout 3, Teenage Mutant Ninja Turtles 2, Batman Arkham Origins, as well as projects by Hasbro, Warner Brothers, and many more. Wes received his BFA from The Cleveland Institute of Art in 2004. Following that, he moved to San Francisco to work with Massive Black where he established his reputation as one of the world's most respected concept artists. In addition to his concept art career, Wes also practices fine art, showing with various galleries throughout the United States.